欧陆风云4中文百科-defines.lua文件内容【5】
定义
NAIEconomy
- 此内容可能已落后版本,最后更新于1.29
Define | Default | Notes |
---|---|---|
BUDGETING_ADJUSTMENT_STEP | 0.5 | 由于盈余/亏损而进行调整时,增加/减少预算员额支出的金额(百分比)。 |
REBEL_THREAT_MILITARIZE_THRESHOLD | 0.8 | 叛军的威胁超过多少,AI就应该军事化(即把开支集中在军队上)。 |
MILITARY_FOCUS_DEFAULT | 1.0 | |
MILITARY_FOCUS_LOWER_BOUND | 0.0 | |
MILITARY_FOCUS_UPPER_BOUND | 1.5 | |
ARMY_FRACTION_MILITARIZE | 1.5 | |
ARMY_FRACTION_PEACEFUL | 0.9 | |
ARMY_FRACTION_MILITARIST | 1.25 | |
NAVY_FRACTION_PEACEFUL | 1.25 | |
NAVY_FRACTION_CAPITALIST | 1.25 | |
FORT_FRACTION_MILITARIZE | 1.33 | |
FORT_FRACTION_MILITARIST | 1.25 | |
FORT_FRACTION_CAPITALIST | 0.8 | |
MISSIONARY_FRACTION | 0.15 | |
STATE_MAINTENANCE_FRACTION | 0.1 | |
BASE_SAVINGS_PRIORITY | 0.5 | |
BASE_SAVINGS_PRIORITY_WARTIME | 0 | |
LOAN_REPAYMENT_SAVINGS_PRIORITY | 1.0 | |
LOAN_REPAYMENT_SAVINGS_PRIORITY_WARTIME | 0.5 | |
SUBSIDY_PRIORITY_CONSIDERATION_THRESHOLD | 50 | |
SUBSIDY_DESIRE_TO_PRIORITY_RATIO | 0.05 | |
SUBSIDY_MAX_BUDGET_FRACTION | 0.05 |
NGraphics
- 此内容可能已落后版本,最后更新于1.29
Define | Default | Notes |
---|---|---|
COPTIC_FADE_R | 0.55 | |
COPTIC_FADE_G | 0.4 | |
COPTIC_FADE_B | 0.4 | |
SHIELD_GLOW_RANGE | 0.28 | Set to 0 to disable Great Power shield glow set to 1 for epileptic seizure. |
MIN_PROVINCES_FOR_NAME_ON_MAP | 2 | |
MIN_PROVINCES_FOR_REGION | 4 | |
RIVER_MEMORY_BUFFER | 250000 | Increase this if you want to add more rivers to the game. |
PORT_SHIP_OFFSET | 2.0 | |
SHIP_IN_PORT_SCALE | 0.25 | |
CITY_SPRAWL_SHRINK_DISTANCE | 150.0 | Start shrinking at this distance. |
CITY_SPRAWL_DRAW_DISTANCE | 200.0 | Remove at this distance. |
CITY_SPRAWL_AMOUNT | 3.0 | Size of cities higher gives larger cities. |
CITY_SPRAWL_NUDGE_TAX_VALUE | 50 | Debug flag. |
CITY_SPRAWL_NUDGE_FORT_LEVEL | 4 | 0: no fort; 1-4: fort_15th-fort_18th. |
PROVINCE_NAME_DRAW_DISTANCE | 500.0 | Remove province names beyond this distance. |
DIRECTION_POINTER_DRAW_DISTANCE | 2700.0 | Direction pointer arrow will not be drawn beyond this distance. |
DIRECTION_POINTER_INTERPOLATION_SPEED | 0.275 | How fast the arrow is interpolating. |
DIRECTION_POINTER_SCREEN_AREA_MAX | 0.935 | The moment when the arrow snaps to the province (value is in DOT PRODUCT) 0.9-0.99 |
DIRECTION_POINTER_SCREEN_AREA_MIN | 0.910 | The moment when the arrow starts getting closer to the target before it snaps. |
DIRECTION_POINTER_SIZE_MIN | 0.9 | Size of the arrow interpolated depends on camera distance. |
DIRECTION_POINTER_SIZE_MAX | 10.0 | |
DIRECTION_POINTER_GROUND_OFFSET | 5.0 | Offset Y above the ground for arrow to point at. |
LIGHT_DIRECTION_X | -1.0 | |
LIGHT_DIRECTION_Y | -1.0 | |
LIGHT_DIRECTION_Z | 0.5 | |
LIGHT_SHADOW_DIRECTION_X | -5.0 | |
LIGHT_SHADOW_DIRECTION_Y | -8.0 | |
LIGHT_SHADOW_DIRECTION_Z | 5.0 | |
MILD_WINTER_VALUE | 90 | |
NORMAL_WINTER_VALUE | 145 | |
SEVERE_WINTER_VALUE | 255 | |
BORDER_WIDTH | 1.5 | |
TRADE_GOODS_ROTATE_SPEED | 0.2 | Higher values gives a faster speed. |
TRADE_GOODS_SPEED | 0.02 | Higher values gives a faster speed. |
LAND_UNIT_MOVEMENT_SPEED | 12 | |
NAVAL_UNIT_MOVEMENT_SPEED | 12 | |
ARROW_MOVEMENT_SPEED | 2 | |
DRAW_DETAILED_CUTOFF | 400 | |
DRAW_BORDERS_CUTOFF | 1600 | Do not draw borders if the camera is above this height (currently unused in standard builds). |
DRAW_MAP_NAMES_CUTOFF | 1600 | Do not draw map names if the camera is above this height (currently unused in standard builds). |
DRAW_TRADEROUTES_CUTOFF | 400 | |
DRAW_TRADEROUTES_CUTOFF_TRADE_MAPMODE | 3000 | |
UNIT_TURN_SPEED | 3 | |
WATER_MAP_MODE_COLOR_R | 0.27 | |
WATER_MAP_MODE_COLOR_G | 0.42 | |
WATER_MAP_MODE_COLOR_B | 0.64 | |
CAPITAL_INDICATOR_HEIGHT | 5.8 | |
CAPITAL_INDICATOR_HEIGHT_SCALE | 140.0 | |
BORDER_COLOR_SELECTION_R | 1.0 | |
BORDER_COLOR_SELECTION_G | 0.8 | |
BORDER_COLOR_SELECTION_B | 0.0 | |
BORDER_COLOR_SELECTION_A | 1.0 | |
BORDER_COLOR_CB_SELECT_R | 0.1 | |
BORDER_COLOR_CB_SELECT_G | 0.8 | |
BORDER_COLOR_CB_SELECT_B | 0.8 | |
BORDER_COLOR_CB_SELECT_A | 1.0 | |
BORDER_COLOR_WAR_TARGET_R | 1.0 | |
BORDER_COLOR_WAR_TARGET_G | 0.4 | |
BORDER_COLOR_WAR_TARGET_B | 0.0 | |
BORDER_COLOR_WAR_TARGET_A | 1.0 | |
BORDER_COLOR_WAR_R | 0.8 | |
BORDER_COLOR_WAR_G | 0.0 | |
BORDER_COLOR_WAR_B | 0.0 | |
BORDER_COLOR_WAR_A | 0.8 | |
BORDER_COLOR_CUSTOM_HIGHLIGHT_R | 0.0 | |
BORDER_COLOR_CUSTOM_HIGHLIGHT_G | 0.61 | |
BORDER_COLOR_CUSTOM_HIGHLIGHT_B | 0.75 | |
BORDER_COLOR_CUSTOM_HIGHLIGHT_A | 1.0 | |
BORDER_COLOR_TAP_SUCCESS_R | 0.0 | |
BORDER_COLOR_TAP_SUCCESS_G | 0.61 | |
BORDER_COLOR_TAP_SUCCESS_B | 0.75 | |
BORDER_COLOR_TAP_SUCCESS_A | 1.0 | |
BORDER_COLOR_TAP_FAIL_R | 0.8 | |
BORDER_COLOR_TAP_FAIL_G | 0.0 | |
BORDER_COLOR_TAP_FAIL_B | 0.0 | |
BORDER_COLOR_TAP_FAIL_A | 0.8 | |
BORDER_COLOR_TAP_NEUTRAL_R | 0.8 | |
BORDER_COLOR_TAP_NEUTRAL_G | 0.8 | |
BORDER_COLOR_TAP_NEUTRAL_B | 0.0 | |
BORDER_COLOR_TAP_NEUTRAL_A | 0.8 | |
BORDER_COLOR_RIVER_R | 0.0 | |
BORDER_COLOR_RIVER_G | 0.1 | |
BORDER_COLOR_RIVER_B | 0.8 | |
BORDER_COLOR_RIVER_A | 1.0 | |
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_R | 0.61 | For find province. |
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_G | 0.0 | |
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_B | 0.75 | |
BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_A | 1.0 | |
DRAW_REFRACTIONS_CUTOFF | 250 | |
DRAW_SHADOWS_CUTOFF | 500 | |
AGGRESSIVE_EXPANSION_MAX_R | 1.0 | |
AGGRESSIVE_EXPANSION_MAX_G | 0.25 | |
AGGRESSIVE_EXPANSION_MAX_B | 0.0 | |
AGGRESSIVE_EXPANSION_MAX_A | 1.0 | |
AG_FOR_MAX_COLOR_IN_COALITION_MAPMODE | 150 | |
TRUCE_LENGTH_MIN_RE | 1.0 | |
TRUCE_LENGTH_MIN_GE | 0.75 | |
TRUCE_LENGTH_MIN_BE | 0.0 | |
TRUCE_LENGTH_MAX_RE | 1.0 | |
TRUCE_LENGTH_MAX_GE | 0.0 | |
TRUCE_LENGTH_MAX_BE | 0.0 | |
TRUCE_LENGTH_AE | 1.0 | |
MAX_NUM_YEAR_OF_TRUCE_FOR_MAPMODE | 15 | |
COLONIAL_COLOR_INTERPOLATION_FACTOR | 0.35 | |
MINIMAP_LAND_COLOR_R | 2 | |
MINIMAP_LAND_COLOR_G | 15 | |
MINIMAP_LAND_COLOR_B | 0 | |
MINIMAP_LAND_COLOR_BASE_LERP | 0.4 | |
MINIMAP_WATER_COLOR_R | 38 | |
MINIMAP_WATER_COLOR_G | 124 | |
MINIMAP_WATER_COLOR_B | 200 | |
MINIMAP_PLAYER_COLOR_R | 90 | |
MINIMAP_PLAYER_COLOR_G | 190 | |
MINIMAP_PLAYER_COLOR_B | 0 | |
MINIMAP_FRIENDLY_COLOR_R | 0 | |
MINIMAP_FRIENDLY_COLOR_G | 180 | |
MINIMAP_FRIENDLY_COLOR_B | 255 | |
MINIMAP_ENEMY_COLOR_R | 255 | |
MINIMAP_ENEMY_COLOR_G | 0 | |
MINIMAP_ENEMY_COLOR_B | 0 | |
MINIMAP_UNIT_COLOR_BASE_LERP | 0.4 | |
MINIMAP_WATER_COLOR_BASE_LERP | 0.3 | |
MAX_TRADE_NODE_FLAGS_SHOWN | 5 | -1 is unlimited. |
SHOW_TRADE_MODIFIERS_IN_TRADE_MAP_MODE | 1 | 1 = true; 0 = false. |
END_OF_COMBAT_GFX | 1 | |
MAX_MAPMODE_COLOR_UPDATE_DELAY_MS | 200 |
NGui
- 此内容可能已落后版本,最后更新于1.29
Define | Default | Notes |
---|---|---|
PROVINCE_FOCUS_ZOOM_HEIGHT | 0.25 | |
MACRO_BUILD_FOCUS_ZOOM_HEIGHT | 0.149 | |
MACRO_BUILD_BIG_SMALL_HEIGHT | 0.15 | |
DELAY_ACCEPT_EVENT | 0.5 | Seconds. Disables event option buttons for the duration if > 0. |
DELAY_ACCEPT_CALL_TO_ARMS | 0.5 | Seconds. Disables Call to Arms accept button for the duration if > 0. |
NEngine
- 此内容可能已落后版本,最后更新于1.29
Define | Default | Notes |
---|---|---|
EVENT_PROCESS_OFFSET | 20 | Events are checked every X days (1 is ideal, but CPU heavy). |
TRIGGER_PROFILING_SAMPLING_RATE | 1000 | Sampling rate for trigger profiling (Every nth call is recorded) |
NMacroBuildColors
- 此内容可能已落后版本,最后更新于1.29
Define | Default | Notes |
---|---|---|
NO_SLOTS_R | 255 | |
NO_SLOTS_G | 185 | |
NO_SLOTS_B | 0 | |
CANNOT_BUILD_R | 200 | |
CANNOT_BUILD_G | 25 | |
CANNOT_BUILD_B | 15 | |
CAN_BUILD_R | 65 | |
CAN_BUILD_G | 165 | |
CAN_BUILD_B | 65 | |
CAN_UPGRADE_R | 20 | |
CAN_UPGRADE_G | 100 | |
CAN_UPGRADE_B | 120 | |
HAS_BUILDING_R | 25 | |
HAS_BUILDING_G | 25 | |
HAS_BUILDING_B | 200 | |
OTHER_R | 128 | |
OTHER_G | 128 | |
OTHER_B | 128 | |
STRIPES_MUTALY_EXCLUSIVE_R | 195 | |
STRIPES_MUTALY_EXCLUSIVE_G | 175 | |
STRIPES_MUTALY_EXCLUSIVE_B | 10 | |
STRIPES_MUTALY_EXCLUSIVE_A | 255 | |
STRIPES_CANNOT_AFFORD_R | 200 | |
STRIPES_CANNOT_AFFORD_G | 0 | |
STRIPES_CANNOT_AFFORD_B | 0 | |
STRIPES_CANNOT_AFFORD_A | 255 | |
STRIPES_HAS_MILITARY_R | 0 | |
STRIPES_HAS_MILITARY_G | 190 | |
STRIPES_HAS_MILITARY_B | 0 | |
STRIPES_HAS_MILITARY_A | 255 |
NFrontend
- 此内容可能已落后版本,最后更新于1.29
Define | Default | Notes |
---|---|---|
CAMERA_LOOKAT_X | 2958.0 | Rotation point in main menu. |
CAMERA_LOOKAT_Y | 0.0 | |
CAMERA_LOOKAT_Z | 1519.0 | |
CAMERA_LOOKAT_SETTINGS_X | 2958.0 | Rotation point in settings. |
CAMERA_LOOKAT_SETTINGS_Y | 0.0 | Y is height. |
CAMERA_LOOKAT_SETTINGS_Z | 1519.0 | |
CAMERA_START_X | 2958.0 | Initial position in main menu. |
CAMERA_START_Y | 800 | Y is height. |
CAMERA_START_Z | 1400.0 | |
CAMERA_END_X | 2958.0 | Move to position in main menu. |
CAMERA_END_Y | 900.0 | |
CAMERA_END_Z | 1400.0 | |
CAMERA_MIN_DIST_FOR_ROTATE | 800.0 | Controls when rotation starts. When camera is close enough it starts. |
CAMERA_MIN_HEIGHT | 50.0 | 镜头最低高度(越低越接近于平行于地面,0贴地) |
CAMERA_MAX_HEIGHT | 3000.0 | 镜头最高高度(越大拉最远后地图显示面积越大) |
TIME_FROZEN | 1.0 | Time before initial animation starts (some delay here so it should NOT be 0 then the animation starts before you can see it). |
TIME_UNTIL_ROTATE | 1.5 | Time when rotation start (from beginning of time). |
CAMERA_SPEED_START | 0.04 | Initial animation speed. |
CAMERA_SPEED_ROTATE | 0.04 | Rotation speed. |
GUI_MOVE_SPEED | 300 | How fast sliding GUI objects move (pixels/s). |
FADE_IN_DONE_TIME | 2.2 | |
GUI_START_MOVE_TIME | 1.4 | |
CAMERA_START_MOVE_TIME | 3.0 | |
CAMERA_SPEED_IN_MENUS | 0.1 | |
FRONTEND_POS_X | 2958.0 | |
FRONTEND_POS_Y | 900.0 | |
FRONTEND_POS_Z | 1500.0 | |
FRONTEND_LOOK_X | 2958.0 | |
FRONTEND_LOOK_Y | 0.0 | |
FRONTEND_LOOK_Z | 1519.0 | |
SETTINGS_POS_X | 2958.0 | |
SETTINGS_POS_Y | 551.0 | |
SETTINGS_POS_Z | 978.0 | |
SETTINGS_LOOK_X | 2998.0 | |
SETTINGS_LOOK_Y | 0.0 | |
SETTINGS_LOOK_Z | 1364.0 | |
MP_OPTIONS_POS_X | 2958.0 | |
MP_OPTIONS_POS_Y | 922.0 | |
MP_OPTIONS_POS_Z | 1048.0 | |
MP_OPTIONS_LOOK_X | 2958.0 | |
MP_OPTIONS_LOOK_Y | 0.0 | |
MP_OPTIONS_LOOK_Z | 1159.0 | |
TUTORIAL_POS_X | 2894.0 | |
TUTORIAL_POS_Y | 124.0 | |
TUTORIAL_POS_Z | 1319.0 | |
TUTORIAL_LOOK_X | 2881.0 | |
TUTORIAL_LOOK_Y | 21.0 | |
TUTORIAL_LOOK_Z | 1463.0 | |
CONTENT_POS_X | 2958.0 | |
CONTENT_POS_Y | 922.0 | |
CONTENT_POS_Z | 1308.0 | |
CONTENT_LOOK_X | 2958.0 | |
CONTENT_LOOK_Y | 0.0 | |
CONTENT_LOOK_Z | 1519.0 | |
CREDITS_POS_X | 3077.0 | |
CREDITS_POS_Y | 231.0 | |
CREDITS_POS_Z | 1508.0 | |
CREDITS_LOOK_X | 3080.0 | |
CREDITS_LOOK_Y | 19.0 | |
CREDITS_LOOK_Z | 1720.0 |
NReligion
- 此内容可能已落后版本,最后更新于1.34
Define | Default | Notes |
---|---|---|
COUNCIL_BASE_COST | 1000 | |
COUNCIL_CARDINAL_SPREAD | 500 | |
PIETY_CORRUPTION | -2 | |
PIETY_MANPOWER | 2.0 | |
PIETY_COST | 0.50 | |
PIETY_ABS_THRESHOLD | 0.75 | |
PIETY_ACTION_COOLDOWN | 5 | |
APPOINT_CARDINAL_COOLDOWN | 4 | |
CONSECRATE_PATRIACH_AUTHORITY_BOOST | 0.05 | 5% or so. |
CONSECRATE_PATRIARCH_THRESHOLD | 30 | In development. |
ORTHODOX_ICON_DURATION_MONTHS | 240 | 圣像持续时间 |
ORTHODOX_ICON_AUTHORITY_COST | 0.1 | 圣像的消耗的牧首权威 |
MAYA_COLLAPSE_PROVINCES | 15 | 玛雅在改革时崩溃到这个大小。 |
MAYA_COLLAPSE_PROVINCES_PER_REFORM | 1 | 玛雅每次改革都会保留这么多的额外省份 |
YEARLY_DOOM_INCREASE | 1 | 年度灾难增长乘以省的数量 |
DOOM_REDUCTION_FROM_REFORMS | 0.2 | 每通过一项改革,每月的厄运就会减少很多(作为整体的一个部分) |
DOOM_REDUCTION_FROM_OCCUPATION | 0.05 | 从占领省份中减少的厄运,乘于发展度 |
DOOM_REDUCTION_FROM_BATTLE | 1 | 每一千人战斗死亡带来的厄运减少 |
DOOM_REDUCTION_FROM_SACRIFICE | 1 | 祭祀带来的厄运减少 |
SACRIFICE_COOLDOWN | 3 | 该数值年后,你才能牺牲同一国家的统治者/继承人。 |
SACRIFICE_LIBERTY_DESIRE | 25 | 牺牲统治者后增加的独立倾向 |
SACRIFICE_LIBERTY_DESIRE_HEIR | 20 | 牺牲统治者后增加的独立倾向 |
AUTHORITY_FROM_DEVELOPMENT | 0.02 | 每点发展度带来的权威修正 |
AUTHORITY_FROM_AUTONOMY | 0.2 | 每提升一点自治度则减少该数值的权威(反之亦然) |
RELIGIOUS_LEAGUE_COOLDOWN | 5 | 加入/离开宗教联盟的最小年限。 |
RELIGIOUS_LEAGUE_WAR_BONUS_DURATION | 100 | 宗教联盟奖励持续时间 |
MAX_CHRISTIAN_RELIGIOUS_CENTERS | 3 | '产生的宗教改革中心的数量不会超过这个数字。 |
MAX_RELIGIOUS_CENTER_SPREAD_DISTANCE | 150.0 | 宗教改革传播到其他省份的距离不会超过这个数字。 |
CONVERSION_ZEAL_DURATION | 10950 | 宗教热情持续时间,该时间段无法改变省份宗教 |
KARMA_FOR_CONVERSION | 0.1 | 每改变一个省份的宗教会获得的业力 |
MIN_CARDINALS | 7 | 最小的枢机/游戏开局枢机数。 |
MAX_CARDINALS | 49 | 最大的枢机数。 |
MAX_CARDINALS_PER_COUNTRY | 7 | 单个国家最大枢机数 |
YEARLY_PAPAL_INFLUENCE_CATHOLIC | 0.5 | 天主教徒每年能获得的教廷影响力。 |
YEARLY_PAPAL_INFLUENCE_PER_CARDINAL | 0.5 | 每拥有一个枢机,每年额外获得的教廷影响力 |
YEARLY_POPE_INVESTED_INFLUENCE_PER_CARDINAL | 0.1 | The amount of investment Papal state gets towards becoming Papal controller for each cardinal that exists |
MAX_PAPAL_INFLUENCE | 200.0 | 最大教廷影响力 |
REFORM_DESIRE_PER_YEAR | 0.002 | 每年增加的改革倾向 |
MINIMUM_DEVELOPMENT_ALLOWED | 10.0 | 拥有枢机的省份所需的最低发展度为10 |
COUNTRY_DEVELOPMENT_DIVIDER | 200.0 | 每选择一个枢机,公式是将一个国家的发展度除于这个数字 |
INVEST_PAPAL_INFLUENCE | 10.0 | 每次获得的已投资影响力 |
NUMBER_OF_POSSIBLE_CARDINALS | 10 | 从基础税收最高的省份数量中随机抽取枢机的数量。 |
MAX_CHURCH_POWER | 200 | 最大教会力量 |
ASPECT_REMOVE_COST | 0 | 去除一个宗教信条的花费 |
MAX_UNLOCKED_ASPECTS | 3 | 玩家一次可以解锁的最大宗教信条的数量 |
CHURCH_POWER_RATE_SCALE | 0.1 | 获得教会力量的速度的比例值 |
KARMA_FOR_OFFENSIVE_WAR | -10 | 开战损失的业力 |
KARMA_FOR_HONORING_CTA | 25 | 履行盟约获得的业力 |
KARMA_PER_RELEASED_PROVINCE | 1 | 归还省份获得的业力 |
KARMA_PER_TAKEN_PROVINCE | -1 | 夺取省份损失的业力 |
KARMA_TOO_HIGH | 33 | 高业力阀值 |
KARMA_TOO_LOW | -33 | 低业力阀值 |
KARMA_JUST_RIGHT_HIGH | 33 | 更高业力阀值 |
KARMA_JUST_RIGHT_LOW | -33 | 更低业力阀值 |
KARMA_RESTORE_ON_RULER_DEATH | 25 | 统治者死亡减少25业力不过不会低于0 |
CHANGE_SECONDARY_PRESTIGE_HIT | -50 | 改变兼容宗教损失的威望 |
MIN_HARMONIZE_DEVELOPMENT | 20 | 和谐宗教需要的最低发展度 |
STARTING_HARMONY | 50.0 | 儒教国家初始和谐度 |
YEARLY_HARMONY_INCREASE | 0.25 | 年度和谐度损失 |
HARMONY_LOSS_PER_DEV_CONVERTED | 1.0 | 每改变拥有一点发展度所损失的和谐度 |
YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING | -3.25 | 融合宗教时每年损失的和谐度 |
YEARLY_HARMONIZATION_PROGRESS | 0.03 | 每年和谐宗教进程 |
INITIAL_ISOLATIONISM | 1 | 对于一个新独立的国家来说,孤立主义的程度。 |
NOT_SAME_MUSLIM_SCHOOL_ALLIANCE_ACCEPTANCE | 15 | 不同宗教国家的联盟接受值(负面) |
NOT_SAME_MUSLIM_SCHOOL_ROYAL_MARRIAGE_ACCEPTANCE | 15 | 不同宗教国家对皇室婚姻的接受程度(消极) |
SAME_MUSLIM_SCHOOL_ALLIANCE_ACCEPTANCE | 15 | 相同宗教国家的联盟接受值(正面) |
SAME_MUSLIM_SCHOOL_ROYAL_MARRIAGE_ACCEPTANCE | 15 | 相同宗教国家对皇室婚姻的接受程度(正面) |
RELIGIOUS_CONVERSION_AUTONOMY_WEIGHT | 0.05 | 自治程度影响选择传播宗教的省份(例如宗教改革中心)。 |
RELIGIOUS_CONVERSION_DEVELOPMENT_WEIGHT | 0.05 | 发展度在多大程度上影响了选择传播宗教的省份(例如宗教改革中心)。 |
EXPEL_RELIGIOUS_MINORITY_THRESHOLD | -0.1 | “将宗教少数群体驱逐出一个省所需的最小皈依机会” |
EXPELLED_MINORITY_DURATION | 18250 | 驱逐宗教少数群体修正持续时间 |
PAPAL_TITHE_MINIMUM_DIVISION_OF_LAND | 0.1 | 国家每年的税收乘于该国的教士阶层所掌握的领地 |
PAPAL_TITHE_PERCENTAGE | 0.1 | 在这个PAPAL_TITHE_MINIMUM_DIVISION_OF_LAND基础上乘于该数值就是一个月所收的什一税 |
PAPAL_TITHE_YEARLY_LEVEL_1 | 100 | |
PAPAL_TITHE_YEARLY_LEVEL_2 | 250 | |
PAPAL_TITHE_YEARLY_LEVEL_3 | 800 | |
PAPAL_TITHE_YEARLY_LEVEL_4 | 1500 | |
CALL_ECUMENICAL_COUNCIL_COST | 0.5 | 任命枢机花费以该数值年收入为单位 |
CALL_ECUMENICAL_COUNCIL_TREASURY_CONTRIBUTION | 0.25 | 召集大公会议的费用中,进入教廷金库的数额 |
BUY_INDULGENCE_COST | 0.5 | 购买赎罪卷以该数值年收入为单位 |
BUY_INDULGENCE_COST_EXCOMMUNICATE_MULTIPLIER | 2 | 被绝罚国家购买赎罪卷的花费修正 |
BUY_INDULGENCE_DURATION | 5 | 购买赎罪卷的持续时间 |
BUY_INDULGENCE_TREASURY_CONTRIBUTION | 0.5 | 购买赎罪卷的费用中,有多少是进入教廷金库的。 |
APPOINT_CARDINAL_INFLUENCE | 10 | 通过任命枢机所获得的投资影响力。 |
APPOINT_CARDINAL_CORRUPTION | 0.5 | 教宗国在自己领地上任命枢机时获得的腐败。 |
APPOINT_CARDINAL_INFLUENCE_PAPAL_STATE | 1 | 枢机在教宗国获得的年度被动影响力 |
APPOINT_CARDINAL_TOTAL_FACTOR | 2 | 成本公式中枢机数量的系数。 |
APPOINT_CARDINAL_COUNTRY_FACTOR | 20 | 成本公式中目标国家的枢机数量的系数 |
APPOINT_CARDINAL_MINIMUM_COST | 25 | 任命一名枢机的最低费用 |
PICK_GOLDEN_BULL_COST | 400 | 颁布金玺诏书的花费 |
REFORM_DESIRE_PROV_CONVERSION_SPEED_MODIFIER | 1 | 转教速率会获得一个数值等同于改革呼声的加成 |
SIKH_GURU_MAX_CHANCE | 100 | 骰子的边数 |
NNationDesigner
- 此内容可能已落后版本,最后更新于1.34
Define | Default | Notes |
---|---|---|
POINTS_AVAILABLE | 200 | 可用的自建国点数。 |
RULER_BASE_AGE | 30 | 这个岁数的君主是不需要额外花费自建国点数的。 |
RULER_MIN_AGE | 20 | 自建国可用的君主最小年龄。 |
RULER_MAX_AGE | 40 | 自建国可用的君主最大年龄 |
HEIR_BASE_AGE | 15 | 这个岁数的继承人是不需要额外花费点数的。 |
HEIR_MIN_AGE | 0 | 自建国可用的继承人最小年龄。 |
HEIR_MAX_AGE | 30 | 自建国可用的继承人最大年龄。 |
CONSORT_MIN_AGE | 20 | 自建国可用的配偶最小年龄。(设置极低不是一件值得倡议的事) |
CONSORT_MAX_AGE | 40 | 自建国可用的配偶最大年龄。 |
RULER_BASE_SKILL | 2 | 这个数值的君主能力是不需要额外点数的。 |
RULER_MAX_SKILL | 6 | 自建国的君主能力数值上限。(此项数值不受正常的能力上限限制) |
RULER_SKILL_COST_MODIFIER | 2 | 每提升一点君主能力数值所需要花费的自建国点数。 |
ELECTION_SKILL_COST_MODIFIER | 0.25 | 如果政府有选举,将此应用于统治者的成本。 |
CONSORT_COST_MULTIPLIER | 0.25 | 妃子的费用要乘以这个。 |
BASE_TAX_COST_MODIFIER | 0.5 | 自建国每点税收花费修正 |
PRODUCTION_COST_MODIFIER | 0.5 | 自建国每点生产花费修正 |
MANPOWER_COST_MODIFIER | 0.5 | 自建国每点人力花费修正 |
GOLD_PROVINCE_COST_MULTIPLIER | 3 | 金矿省份花费修正 |
TECH_GROUP_COST_MODIFIER | 1 | 科技组花费修正 |
MEMBER_OF_HRE_COST | 20 | 神罗省份基础花费 |
MEMBER_OF_HRE_PROVINCE_COST | 0.2 | 神罗省份花费修正 |
TECH_GROUP_NO_NEIGHBOUR_COST | 20 | 如果旁边没有相同科技组的话,花费就会增加 |
IDEAS_PERCENTAGE_LIMIT | 50 | 来自任何一个类别的最大百分比才不会得到点数的惩罚 |
IDEAS_LIMIT_PENALTY | 5 | 如果单一理念占比达到100%则会有该数值倍点数惩罚 |
IDEAS_LEVEL_COST_1 | 0 | 可以被单独定义 |
IDEAS_LEVEL_COST_2 | 5 | 二级理念花费 |
IDEAS_LEVEL_COST_3 | 15 | 三级理念花费 |
IDEAS_LEVEL_COST_4 | 30 | 四级理念花费 |
IDEAS_LEVEL_COST_5 | 50 | 五级理念花费 |
IDEAS_LEVEL_COST_6 | 75 | 六级理念花费 |
IDEAS_LEVEL_COST_7 | 105 | 七级理念花费 |
IDEAS_LEVEL_COST_8 | 140 | 八级理念花费 |
IDEAS_LEVEL_COST_9 | 180 | 九级理念花费 |
IDEAS_LEVEL_COST_10 | 225 | 十级理念花费 |
IDEAS_MAX_LEVEL | 4 | 理念最大等级,可以被单独定义 |
FLAT_TAX_AMOUNT | 4 | 在’同一值’选项中,每个省的税收是多少。 |
FLAT_MP_AMOUNT | 3 | 在’同一值’选项中,每个省的人力是多少。 |
MAX_DISTANCE_TO_OWNER_AREA | 400 | 自建国可选择最大距离的省份 |
MAX_DISCOVERED_PROVINCE_DISTANCE | 500 | 自建国可发现最大距离的省份 |
DEFAULT_MALE_CHANCE | 75 | 如果统治者和继承人开始的性别不一样,默认为男性的机会。 |
ALL_FEMALE_MALE_CHANCE | 0 | 如果开始的统治者和继承人都是女性,那么男性的机会就大了。 |
ALL_MALE_MALE_CHANCE | 100 | 如果开始的统治者和继承人都是男性,女性就有机会 |
MAX_GOVERNMENT_RANK | 3 | 自建国最大政府等级 |
GOVERNMENT_RANK_COST_1 | -10 | 一级政府花费 |
GOVERNMENT_RANK_COST_2 | 0 | 二级政府花费 |
GOVERNMENT_RANK_COST_3 | 30 | 三级政府花费 |
MANDATE_SUBCONTINENT_NAME | “china_superregion” | 在使用随机生成的国家时,将把任务交给发展最大的国家的次大陆的名称 |
NGovernment
- 此内容可能已落后版本,最后更新于1.34
Define | Default | Notes |
---|---|---|
SELECT_HEIR_FROM_HAREM_AT_MONARCH_AGE | 30 | 如果政府内有着“拥有后宫”(“has_harem”) 标识,君主年龄为此年龄时挑选继承人。 |
RUSSIAN_ABILITY_COST | 100 | 俄罗斯的能力花费 |
RUSSIAN_ABILITY_POOL_SIZE | 150 | 俄罗斯能力点数的最大储存值 |
RUSSIAN_ABILITY_BASE_GAIN | 3 | 俄罗斯的能力基础增长 |
RUSSIAN_ABILITY_SUDEBNIK_MIN_AUTONOMY | 10 | 俄罗斯可以使用全俄罗斯法典能力需要的最低自治度 |
RUSSIAN_ABILITY_SUDEBNIK_AUTONOMY_CHANGE | -10 | 全俄罗斯法典减少的自治度 |
RUSSIAN_ABILITY_OPRICHNINA_THRESHOLD | 0.3 | 俄罗斯使用推行特辖制能力所需要最低叛乱度 |
RUSSIAN_ABILITY_OPRICHNINA_AI_THRESHOLD | 0.85 | 当叛乱风险为90%或能力值满时,AI将使用能力。 |
RUSSIAN_ABILITY_OPRICHNINA_CHANGE | -0.3 | 推行特辖制减少的叛乱度 |
RUSSIAN_ABILITY_STRELTSY_WE_CHANGE | -2 | 招募射击军减少的厌战度 |
RUSSIAN_ABILITY_STRELTSY_SPAWN_SIZE | 0.2 | 招募射击军得到的射击军规模 |
IQTA_POLICY_COOLDOWN_YEARS | 20 | 伊克塔税收能力持续时间 |
EFFICIENT_FARMING_DUCAT_MULTIPLIER | 2 | 高效包税值得到的金币修正 |
LAND_AQUISITION_MANPOWER_MULTIPLIER | 0.05 | 征用土地得到的人力修正 |
SEIZE_CLERICAL_HOLDINGS_COST | 50 | 没收教会地产所需的行政点花费 |
INVITE_MINORITIES_COST | 50 | 邀请少数族群所需的外交点花费 |
SANCTION_HOLY_WAR_COST | 50 | 圣战制裁所需的军事点花费 |
FEUDAL_THEOCRACY_INTERACTION_COOLDOWN_YEARS | 5 | 封建神权制互动冷却年限 |
MAMLUK_ABILITY_POOL_SIZE | 150 | 马穆鲁克能力点数的最大储存值 |
MAMLUK_ABILITY_COST | 100 | 马穆鲁克能力花费 |
MAMLUK_RECRUIT_MANPOWER_MULTIPLIER | 50 | 招募切尔克斯人获得人力修正 |
MAMLUK_SELL_SLAVES_DUCATS_MULTIPLIER | 2 | 清仓出货切尔克斯人获得金币修正 |
PROMOTE_MAMLUK_CULTURE_DURATION_YEARS | 1 | 提拔切尔克斯官僚获得点数修正 |
TRAIN_HORSEMANSHIP_DURATION_YEARS | 10 | 训练马术持续时间 |
CONSCRIPT_FROM_TRIBES_AMOUNT | 6 | 部落征兵得到的骑兵数量 |
CONSCRIPT_FROM_TRIBES_TIME | 0.25 | 部落征兵得到的骑兵组建时间修正 |
TRIBAL_ALLEGIANCE_MAX | 100 | 部落拥护度最大值 |
TRIBAL_ALLEGIANCE_HUMILIATE | 30.0 | 羞辱敌人得到的部落拥护度 |
TRIBAL_FEDERATION_ABILITY_COST | 30 | 部落联盟制能力花费 |
ENLIST_GENERAL_TRADITION | 40 | 招募将军的陆军传统 |
SANCTION_HOLY_WAR_LIST_SIZE | 7 | 圣战制裁最大显示宣称数量 |
INVITE_MINORITIES_GAIN | 1 | 邀请少数族群得到的发展度 |
GOVERNMENT_REFORM_BASE_COST | 100.0 | 政府改革基础花费 |
GOVERNMENT_REFORM_COST_INCREASE | 40.0 | 每增加一级增加的改革花费数目 |
GOVERNMENT_REFORM_YEARLY_BASE_PROGRESS | 10.0 | 政府改革年度基础增加值 |
GOVERNMENT_REFORM_HISTORIC_AUTONOMY | 0.25 | |
GOVERNMENT_REFORM_CHANGE_CORRUPTION | 10.0 | |
GOVERNMENT_REFORM_CHANGE_MAX_CORRUPTION | 50.0 | |
GOVERNMENT_REFORM_MAX_SURPLUS_PROGRESS | 100.0 | |
DICTATORSHIP_TO_MONARCHY_REFORM_PENALTY | 4 | |
NATIVE_REFORM_REFORM_PENALTY | 2 | |
RECEIVE_SERFS_DEVELOPMENT | 1 | |
RECEIVE_SERFS_MODIFIER_ON_RIVAL_DURATION_DAYS | 3650 | |
COSSACKS_ABILITY_COSSACKS_SPAWN_SIZE | 0.2 | |
COSSACKS_ABILITY_COSSACKS_WE_CHANGE | -2 | |
RAIDING_PARTIES_MODIFIER_DURATION | 10 | |
LEGACY_NATIVES_REFORM_REPUBLIC_SPONSOR | “oligarchic_republic” | |
LEGACY_NATIVES_REFORM_MONARCHY_SPONSOR | “despotic_monarchy” | |
LEGACY_NATIVES_REFORM_THEOCRACY_SPONSOR | “theocratic_government” | |
LEADER_AS_MONARCH_TRADITION | 30 | How much tradition leaders will get when generated for |
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